What I Offer
* Game Asset Creation/CG Characters
o Hi Res Sculpting,Low Res
o Texture Painting - Diffuse, Spec, Normal + Variations
Animations for Characters/Objects
* Images and designs
Photoshop, pencil sketches, 3D Renders
o Pre-visualization for CG
* Models for 3D Print
o Models for 3D Printing , Toy prototypes
o STL - format
Die Deutschen 2
Client: Faber Courtial
Quadriga Reconstruction for the documentary "Die
Deutschen II" was made using Softimage, Zbrush and
Photoshop for texturing. The Quadriga model can be seen in the intro
of the documentary.
Vienna Time Travel
For the VIENNA TIME TRAVEL RIDE I have created
several static sculptures and character models for animation. The
project was created by
The models were created using Softimage, Zbrush for
modelling and Photoshop for texturing.
The Animation won the
animago AWARD in 2013 for best "
here you will find more information.
I created the model and texture for the roman soldier
click on the picture above to see them in action.
In collaboration with
PIXABLE STUDIOS I have created a
big chunk of the items and weapons for the game "Risen 2" by Piranha
Bytes which was released in 2011 for PC,PS3 and Xbox 360.
Alexander Der Grosse
For the "ALEXANDER DER GROSSE" exhibition the team at
Faber Courtial created several animations and reconstructions. I was
responsible for the reconstruction of about 40 statues of Chaltschajan
and animal reliefs at Ishtar Gate and Procession Street of Babylon.
For modelling I used Softimage and Zbrush,
texturing was done with Photoshop.
I' ve created the character models for the short
"Grisella" based on the Novel by Heinrich M. Denneborg for
For modelling I used Softimage and Zbrush.
Senckenberg Museum I created models and textures of ancient
creatures from the cambrian period.
For modelling I used Softimage and Zbrush, texturing was done with